xMachiner MFSB Core Rules v2.1 Update


Hello Traveler!

There’s a very small, yet meaningful change in this update. Just one additional clause to gears that greatly balances the game, maintains the fun, and encourages creative mech loadouts.

Zero Cost Gear Matters

We’ve tested it, ran the numbers, and yes, this does make a big difference in battles. Having a zero-cost attack allows greater flexibility in team building, and ensures that no matter what, a mech will have something to attack with. However, it did result in an unintended exploit where a mech just has zero-cost gear in every part, such that destroying one doesn’t really hamper their performance in battle; they can still attack twice with the same weapon in most situations, even after losing several parts. This led us to the one change we are making for this update.

Maximum Two of the Same Gear

All gear will now be limited to a maximum of two (2) with the same name. This keeps the mech’s ability to have something to attack with at any given time but provides a strategic opportunity for its opponent to aim for destroying one to prevent attacking with the same weapon twice or just force them to attack with weaker zero-cost gear at any given distance by getting rid of the more powerful gear.

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Short and simple update, but we believe that this will lead to a more pleasant game experience!

-Mykey

Files

xMachiner v1.2 Designer Commentary.pdf 84 kB
87 days ago
xMachiner v2.0 Designer Commentary.pdf 97 kB
85 days ago
xMachiner_ Mecha Fantasy Skirmish Battles v2.1.pdf 841 kB
80 days ago
xMachiner v2.1 Designer Commentary.pdf 51 kB
80 days ago

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