xMachiner: Mecha Fantasy Skirmish Battles
A downloadable game
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xMachiner: Mecha Fantasy Skirmish Battles is a brand independent, model agnostic skirmish wargame that uses 1/144 scale robot plastic models of any kind, even the ones you already have in your collection. Everything you need to play on a single page. No measuring tapes or rulers necessary, just a handful of six-sided dice (d6), whatever can be used as covering or blocking terrain, hexagonal action bases, and your choice of mecha!
Updated | 2 days ago |
Published | 4 days ago |
Status | Prototype |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | tabletoptravelerph |
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Click download now to get access to the following files:
xMachiner_ Mecha Fantasy Skirmish Battles 1.1 (prototype).pdf 818 kB
xMachiner v1.2 Designer Commentary.pdf 84 kB
xMachiner_ Mecha Fantasy Skirmish Battles v2.0 (prototype).pdf 820 kB
xMachiner_ Mecha Fantasy Skirmish Battles v2.0 (changes in colored font).pdf 880 kB
xMachiner v2.0 Designer Commentary.pdf 97 kB
Comments
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RE: Core Rules v2.2 Update: LOTS of changes! Please check out the designer commentary to check out all the adjustments I made. There's plenty. Core gameplay remains the same, but stats, attack bonuses, and action limits have been reworked.
RE: Core Rules v1.2 Update: Quality of Life Improvements
Hello Traveler!
Don't panic! Core Rules v1.2 is just a quality-of-life update that will very be helpful to non-wargamers! None of this changes the gameplay from v1.1, but it makes a certain behavior more narratively and mechanically sound, as well as open up design space for the future!
Core Rules v1.2
Yeah, that's it, really! Haha. I was bothered last night thinking about how I could have just made the rear arc attack benefit an actual core rule than baking it into the Shield. A player should feel rewarded in the Core Rules for outmaneuvering an opponent, whether or not there's a Shield involved, but because Shields are so important in the game now, it matters in a way that doesn't fundamentally change the original design intention. I wanted to offload extra mechanics from the Core Rules, but I think the unsaveable damage to rear arc is not a heavy addition.
-Mykey